VISUAL CULTURE
Blender-based animation and game asset works explore detailed modeling, UV editing, and texturing techniques. Projects like the Knife Tool study showcase stencil texture painting and Cycles rendering, while the Shield asset integrates Substance Painter textures with refined materials and UV edits. From the rugged look of the Biohazard Barrel to the detailed, immersive feel of the Scientific Lab scene, each project shows a solid grasp of game-ready asset creation and a talent for visual storytelling.
PROJECT TYPE
Individual Project
DESIGN TOOLS
Blender Substance Painter
Year
2021
category
Individual Research Project












VISUAL CULTURE
Blender-based animation and game asset works explore detailed modeling, UV editing, and texturing techniques. Projects like the Knife Tool study showcase stencil texture painting and Cycles rendering, while the Shield asset integrates Substance Painter textures with refined materials and UV edits. From the rugged look of the Biohazard Barrel to the detailed, immersive feel of the Scientific Lab scene, each project shows a solid grasp of game-ready asset creation and a talent for visual storytelling.
project type
Individual Project
desıgn tools
Blender Substance Painter
Year
2021
category
Individual Research Project
VISUAL CULTURE
Blender-based animation and game asset works explore detailed modeling, UV editing, and texturing techniques. Projects like the Knife Tool study showcase stencil texture painting and Cycles rendering, while the Shield asset integrates Substance Painter textures with refined materials and UV edits. From the rugged look of the Biohazard Barrel to the detailed, immersive feel of the Scientific Lab scene, each project shows a solid grasp of game-ready asset creation and a talent for visual storytelling.
project type
Individual Project
desıgn tools
Blender Substance Painter
Year
2021
category
Individual Research Project