VISUAL CULTURE

Blender-based animation and game asset works explore detailed modeling, UV editing, and texturing techniques. Projects like the Knife Tool study showcase stencil texture painting and Cycles rendering, while the Shield asset integrates Substance Painter textures with refined materials and UV edits. From the rugged look of the Biohazard Barrel to the detailed, immersive feel of the Scientific Lab scene, each project shows a solid grasp of game-ready asset creation and a talent for visual storytelling.

PROJECT TYPE

Individual Project

DESIGN TOOLS

Blender Substance Painter

Year

2021

category

Individual Research Project

VISUAL CULTURE

Blender-based animation and game asset works explore detailed modeling, UV editing, and texturing techniques. Projects like the Knife Tool study showcase stencil texture painting and Cycles rendering, while the Shield asset integrates Substance Painter textures with refined materials and UV edits. From the rugged look of the Biohazard Barrel to the detailed, immersive feel of the Scientific Lab scene, each project shows a solid grasp of game-ready asset creation and a talent for visual storytelling.

project type

Individual Project

desıgn tools

Blender Substance Painter

Year

2021

category

Individual Research Project

VISUAL CULTURE

Blender-based animation and game asset works explore detailed modeling, UV editing, and texturing techniques. Projects like the Knife Tool study showcase stencil texture painting and Cycles rendering, while the Shield asset integrates Substance Painter textures with refined materials and UV edits. From the rugged look of the Biohazard Barrel to the detailed, immersive feel of the Scientific Lab scene, each project shows a solid grasp of game-ready asset creation and a talent for visual storytelling.

project type

Individual Project

desıgn tools

Blender Substance Painter

Year

2021

category

Individual Research Project