KARMA
The Karma glass is a data-driven product that transforms the song of the Meadow Pipit into a tangible form using sound visualization techniques. By converting audio waveforms into topographic curves, a three-dimensional glass object was created. This form is functional as a glass, vase, or decorative piece, while its transparent aesthetic highlights the transformation of sound into material design. The project explores how everyday sounds can shape physical objects, reinforcing a generative and adaptable design approach. This project was designed in response to the question: “Can a calming sound in our daily routine be transformed into one of our everyday objects through data visualization?” After research, the song of the Meadow Pipit (Anthus Pratensis)—a bird commonly found in Turkey during winter—was selected as the data source. A 30-second recording of the bird’s song was taken, then divided into 3 second intervals to generate a series of sound waveforms. These waveforms were abstracted into topographic curves, which were further processed into a three-dimensional form by aligning their centers along the Y-axis at regular intervals. The resulting shape represents a data-driven product, where the sound of the Meadow Pipit is visualized as a topographic transformation. The name “Karma” reflects how data-driven sound imagery is not lost when transformed into a glass form but rather enriched with new layers of meaning. In other words, the essence of the Meadow Pipit’s sound is reinterpreted through this design.
PROJECT TYPE
Individual Work
DESIGN TOOLS
Rhinoceros Photoshop Blender
Year
2022
category
Competition Proposal Bronze Xone






KARMA
The Karma glass is a data-driven product that transforms the song of the Meadow Pipit into a tangible form using sound visualization techniques. By converting audio waveforms into topographic curves, a three-dimensional glass object was created. This form is functional as a glass, vase, or decorative piece, while its transparent aesthetic highlights the transformation of sound into material design. The project explores how everyday sounds can shape physical objects, reinforcing a generative and adaptable design approach. This project was designed in response to the question: “Can a calming sound in our daily routine be transformed into one of our everyday objects through data visualization?” After research, the song of the Meadow Pipit (Anthus Pratensis)—a bird commonly found in Turkey during winter—was selected as the data source. A 30-second recording of the bird’s song was taken, then divided into 3 second intervals to generate a series of sound waveforms. These waveforms were abstracted into topographic curves, which were further processed into a three-dimensional form by aligning their centers along the Y-axis at regular intervals. The resulting shape represents a data-driven product, where the sound of the Meadow Pipit is visualized as a topographic transformation. The name “Karma” reflects how data-driven sound imagery is not lost when transformed into a glass form but rather enriched with new layers of meaning. In other words, the essence of the Meadow Pipit’s sound is reinterpreted through this design.
project type
Individual Work
desıgn tools
Rhinoceros Photoshop Blender
Year
2022
category
Competition Proposal Bronze Xone
KARMA
The Karma glass is a data-driven product that transforms the song of the Meadow Pipit into a tangible form using sound visualization techniques. By converting audio waveforms into topographic curves, a three-dimensional glass object was created. This form is functional as a glass, vase, or decorative piece, while its transparent aesthetic highlights the transformation of sound into material design. The project explores how everyday sounds can shape physical objects, reinforcing a generative and adaptable design approach. This project was designed in response to the question: “Can a calming sound in our daily routine be transformed into one of our everyday objects through data visualization?” After research, the song of the Meadow Pipit (Anthus Pratensis)—a bird commonly found in Turkey during winter—was selected as the data source. A 30-second recording of the bird’s song was taken, then divided into 3 second intervals to generate a series of sound waveforms. These waveforms were abstracted into topographic curves, which were further processed into a three-dimensional form by aligning their centers along the Y-axis at regular intervals. The resulting shape represents a data-driven product, where the sound of the Meadow Pipit is visualized as a topographic transformation. The name “Karma” reflects how data-driven sound imagery is not lost when transformed into a glass form but rather enriched with new layers of meaning. In other words, the essence of the Meadow Pipit’s sound is reinterpreted through this design.
project type
Individual Work
desıgn tools
Rhinoceros Photoshop Blender
Year
2022
category
Competition Proposal Bronze Xone