RESOUL
RESOUL// The Body Architecture studio explores the possibilities of designing the unique type of wearables for different natural and artificial environments and how the human body and its prostheses would react and adapt to future trends. The Resoul project reimagines body architecture through cyber-fashion, exploring how wearables can merge with the human form to adapt to evolving environments. Designs are extensions of the ourselves. Each mask embodies a dialogue between organic shapes and futuristic aesthetics, reflecting how technology reshapes personal identity and our physical presence. The term Re + Soul symbolizes renewal and resilience. Practical Approach //From Design to Wearable The creation process moves from digital design to physical reality. First, I sculpted each mask in Blender, exploring parametric forms that balance structure and comfort. To make the experience interactive, I built a virtual AR try-on website using Vercel, allowing users to visualize the masks before production. For social integration, I designed a Snapchat filter via Lens Studio — blending digital wearability with social platforms. Finally, the masks were 3D printed and captured to see the adaptability. This workflow mirrors the project’s core idea: wearables as adaptive, sustainable, and interactive body extensions, shaped by both physical and digital environments.
PROJECT TYPE
Individual Work
DESIGN TOOLS
Blender 3D Printer Framer Vercel App
Year
2024
category
Independent Research






RESOUL
RESOUL// The Body Architecture studio explores the possibilities of designing the unique type of wearables for different natural and artificial environments and how the human body and its prostheses would react and adapt to future trends. The Resoul project reimagines body architecture through cyber-fashion, exploring how wearables can merge with the human form to adapt to evolving environments. Designs are extensions of the ourselves. Each mask embodies a dialogue between organic shapes and futuristic aesthetics, reflecting how technology reshapes personal identity and our physical presence. The term Re + Soul symbolizes renewal and resilience. Practical Approach //From Design to Wearable The creation process moves from digital design to physical reality. First, I sculpted each mask in Blender, exploring parametric forms that balance structure and comfort. To make the experience interactive, I built a virtual AR try-on website using Vercel, allowing users to visualize the masks before production. For social integration, I designed a Snapchat filter via Lens Studio — blending digital wearability with social platforms. Finally, the masks were 3D printed and captured to see the adaptability. This workflow mirrors the project’s core idea: wearables as adaptive, sustainable, and interactive body extensions, shaped by both physical and digital environments.
project type
Individual Work
desıgn tools
Blender 3D Printer Framer Vercel App
Year
2024
category
Independent Research
RESOUL
RESOUL// The Body Architecture studio explores the possibilities of designing the unique type of wearables for different natural and artificial environments and how the human body and its prostheses would react and adapt to future trends. The Resoul project reimagines body architecture through cyber-fashion, exploring how wearables can merge with the human form to adapt to evolving environments. Designs are extensions of the ourselves. Each mask embodies a dialogue between organic shapes and futuristic aesthetics, reflecting how technology reshapes personal identity and our physical presence. The term Re + Soul symbolizes renewal and resilience. Practical Approach //From Design to Wearable The creation process moves from digital design to physical reality. First, I sculpted each mask in Blender, exploring parametric forms that balance structure and comfort. To make the experience interactive, I built a virtual AR try-on website using Vercel, allowing users to visualize the masks before production. For social integration, I designed a Snapchat filter via Lens Studio — blending digital wearability with social platforms. Finally, the masks were 3D printed and captured to see the adaptability. This workflow mirrors the project’s core idea: wearables as adaptive, sustainable, and interactive body extensions, shaped by both physical and digital environments.
project type
Individual Work
desıgn tools
Blender 3D Printer Framer Vercel App
Year
2024
category
Independent Research